oven-sh / implementing-jsc-classes-zig
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Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.
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Skill Content
---
name: implementing-jsc-classes-zig
description: Creates JavaScript classes using Bun's Zig bindings generator (.classes.ts). Use when implementing new JS APIs in Zig with JSC integration.
---
# Bun's JavaScriptCore Class Bindings Generator
Bridge JavaScript and Zig through `.classes.ts` definitions and Zig implementations.
## Architecture
1. **Zig Implementation** (.zig files)
2. **JavaScript Interface Definition** (.classes.ts files)
3. **Generated Code** (C++/Zig files connecting them)
## Class Definition (.classes.ts)
```typescript
define({
name: "TextDecoder",
constructor: true,
JSType: "object",
finalize: true,
proto: {
decode: { args: 1 },
encoding: { getter: true, cache: true },
fatal: { getter: true },
},
});
```
Options:
- `name`: Class name
- `constructor`: Has public constructor
- `JSType`: "object", "function", etc.
- `finalize`: Needs cleanup
- `proto`: Properties/methods
- `cache`: Cache property values via WriteBarrier
## Zig Implementation
```zig
pub const TextDecoder = struct {
pub const js = JSC.Codegen.JSTextDecoder;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
pub const fromJSDirect = js.fromJSDirect;
encoding: []const u8,
fatal: bool,
pub fn constructor(
globalObject: *JSGlobalObject,
callFrame: *JSC.CallFrame,
) bun.JSError!*TextDecoder {
return bun.new(TextDecoder, .{ .encoding = "utf-8", .fatal = false });
}
pub fn decode(
this: *TextDecoder,
globalObject: *JSGlobalObject,
callFrame: *JSC.CallFrame,
) bun.JSError!JSC.JSValue {
const args = callFrame.arguments();
if (args.len < 1 or args.ptr[0].isUndefinedOrNull()) {
return globalObject.throw("Input cannot be null", .{});
}
return JSC.JSValue.jsString(globalObject, "result");
}
pub fn getEncoding(this: *TextDecoder, globalObject: *JSGlobalObject) JSC.JSValue {
return JSC.JSValue.createStringFromUTF8(globalObject, this.encoding);
}
fn deinit(this: *TextDecoder) void {
// Release resources
}
pub fn finalize(this: *TextDecoder) void {
this.deinit();
bun.destroy(this);
}
};
```
**Key patterns:**
- Use `bun.JSError!JSValue` return type for error handling
- Use `globalObject` not `ctx`
- `deinit()` for cleanup, `finalize()` called by GC
- Update `src/bun.js/bindings/generated_classes_list.zig`
## CallFrame Access
```zig
const args = callFrame.arguments();
const first_arg = args.ptr[0]; // Access as slice
const argCount = args.len;
const thisValue = callFrame.thisValue();
```
## Property Caching
For `cache: true` properties, generated accessors:
```zig
// Get cached value
pub fn encodingGetCached(thisValue: JSC.JSValue) ?JSC.JSValue {
const result = TextDecoderPrototype__encodingGetCachedValue(thisValue);
if (result == .zero) return null;
return result;
}
// Set cached value
pub fn encodingSetCached(thisValue: JSC.JSValue, globalObject: *JSC.JSGlobalObject, value: JSC.JSValue) void {
TextDecoderPrototype__encodingSetCachedValue(thisValue, globalObject, value);
}
```
## Error Handling
```zig
pub fn method(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
const args = callFrame.arguments();
if (args.len < 1) {
return globalObject.throw("Missing required argument", .{});
}
return JSC.JSValue.jsString(globalObject, "Success!");
}
```
## Memory Management
```zig
pub fn deinit(this: *TextDecoder) void {
this._encoding.deref();
if (this.buffer) |buffer| {
bun.default_allocator.free(buffer);
}
}
pub fn finalize(this: *TextDecoder) void {
JSC.markBinding(@src());
this.deinit();
bun.default_allocator.destroy(this);
}
```
## Creating a New Binding
1. Define interface in `.classes.ts`:
```typescript
define({
name: "MyClass",
constructor: true,
finalize: true,
proto: {
myMethod: { args: 1 },
myProperty: { getter: true, cache: true },
},
});
```
2. Implement in `.zig`:
```zig
pub const MyClass = struct {
pub const js = JSC.Codegen.JSMyClass;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
value: []const u8,
pub const new = bun.TrivialNew(@This());
pub fn constructor(globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!*MyClass {
return MyClass.new(.{ .value = "" });
}
pub fn myMethod(this: *MyClass, globalObject: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSC.JSValue {
return JSC.JSValue.jsUndefined();
}
pub fn getMyProperty(this: *MyClass, globalObject: *JSGlobalObject) JSC.JSValue {
return JSC.JSValue.jsString(globalObject, this.value);
}
pub fn deinit(this: *MyClass) void {}
pub fn finalize(this: *MyClass) void {
this.deinit();
bun.destroy(this);
}
};
```
3. Add to `src/bun.js/bindings/generated_classes_list.zig`
## Generated Components
- **C++ Classes**: `JSMyClass`, `JSMyClassPrototype`, `JSMyClassConstructor`
- **Method Bindings**: `MyClassPrototype__myMethodCallback`
- **Property Accessors**: `MyClassPrototype__myPropertyGetterWrap`
- **Zig Bindings**: External function declarations, cached value accessors