vitorpamplona / compose-expert
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Advanced Compose Multiplatform UI patterns for shared composables. Use when working with visual UI components, state management patterns (remember, derivedStateOf, produceState), recomposition optimization (@Stable/@Immutable visual usage), Material3 theming, custom ImageVector icons, or determining whether to share UI in commonMain vs keep platform-specific. Delegates navigation to android-expert/desktop-expert. Complements kotlin-expert (handles Kotlin language aspects of state/annotations).
Skill Content
---
name: compose-expert
description: Advanced Compose Multiplatform UI patterns for shared composables. Use when working with visual UI components, state management patterns (remember, derivedStateOf, produceState), recomposition optimization (@Stable/@Immutable visual usage), Material3 theming, custom ImageVector icons, or determining whether to share UI in commonMain vs keep platform-specific. Delegates navigation to android-expert/desktop-expert. Complements kotlin-expert (handles Kotlin language aspects of state/annotations).
---
# Compose Multiplatform Expert
Visual UI patterns for sharing composables across Android and Desktop.
## When to Use This Skill
- Creating or refactoring shared UI components
- Deciding whether to share UI in `commonMain` or keep platform-specific
- Building custom ImageVector icons (robohash pattern)
- State management: remember, derivedStateOf, produceState
- Recomposition optimization: visual usage of @Stable/@Immutable
- Material3 theming and styling
- Performance: lazy lists, image loading
**Delegate to other skills:**
- Navigation structure → `android-expert`, `desktop-expert`
- Kotlin state patterns (StateFlow, sealed classes) → `kotlin-expert`
- Build configuration → `gradle-expert`
## Philosophy: Share by Default
**Default to `commons/commonMain`** unless platform experts indicate otherwise.
### Always Share
- **UI components**: Buttons, cards, lists, dialogs, inputs
- **State visualization**: Loading, empty, error states
- **Custom icons**: ImageVector assets (robohash, custom paths)
- **Theme utilities**: Color calculations, style helpers
- **Material3 components**: Any UI using Material primitives
### Keep Platform-Specific
- **Navigation structure**: Bottom nav (Android) vs Sidebar (Desktop)
- **Screen layouts**: Platform-specific scaffolding
- **System integrations**: File pickers, notifications, share sheets
- **Platform UX**: Gestures, keyboard shortcuts, window management
### Decision Framework
1. **Uses only Material3 primitives?** → Share in `commonMain`
2. **Requires platform system APIs?** → Platform-specific
3. **Pure visual component without navigation?** → Share in `commonMain`
4. **Needs platform UX patterns?** → Ask `android-expert` or `desktop-expert`
If uncertain, **default to sharing** - easier to split later than merge.
## Shared Composable Anatomy
### Structure
```kotlin
@Composable
fun SharedComponent(
// State parameters (read-only)
data: DataClass,
isLoading: Boolean,
// Event parameters (write-only)
onAction: () -> Unit,
// Visual parameters
modifier: Modifier = Modifier,
// Optional customization
colors: ComponentColors = ComponentDefaults.colors()
) {
// Implementation
}
```
**Pattern**: State down, events up
- Parameters above modifier = required state/events
- `modifier` parameter = layout control
- Parameters below modifier = optional customization
### Example: AddButton
```kotlin
@Composable
fun AddButton(
onClick: () -> Unit,
modifier: Modifier = Modifier,
text: String = "Add",
enabled: Boolean = true
) {
OutlinedButton(
modifier = modifier,
enabled = enabled,
onClick = onClick,
shape = ActionButtonShape,
contentPadding = ActionButtonPadding
) {
Text(text = text, textAlign = TextAlign.Center)
}
}
// Shared constants for consistency
val ActionButtonShape = RoundedCornerShape(20.dp)
val ActionButtonPadding = PaddingValues(vertical = 0.dp, horizontal = 16.dp)
```
**Why this works on all platforms:**
- Material3 primitives (OutlinedButton, Text)
- No platform APIs
- Configurable through parameters
- Consistent styling via shared constants
## State Management Patterns
### remember - Cache Across Recompositions
```kotlin
@Composable
fun ExpandableCard() {
var isExpanded by remember { mutableStateOf(false) }
Column {
IconButton(onClick = { isExpanded = !isExpanded }) {
Icon(
if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
contentDescription = if (isExpanded) "Collapse" else "Expand"
)
}
if (isExpanded) {
Text("Expanded content...")
}
}
}
```
**Visual pattern**: Toggle button → state changes → UI expands/collapses
**Use for**: Simple UI state (toggles, counters, text input)
### derivedStateOf - Optimize Frequent Changes
```kotlin
@Composable
fun ScrollToTopButton(listState: LazyListState) {
// Only recomposes when showButton changes, not every scroll pixel
val showButton by remember {
derivedStateOf {
listState.firstVisibleItemIndex > 0
}
}
if (showButton) {
FloatingActionButton(onClick = { /* scroll to top */ }) {
Icon(Icons.Default.ArrowUpward, null)
}
}
}
```
**Visual pattern**: Scroll position (0, 1, 2...) → boolean (show/hide) → Button visibility
**Use for**: Input changes frequently, derived result changes rarely
**Performance**: Prevents recomposition on every scroll event
### produceState - Async to Compose State
```kotlin
@Composable
fun LoadUserProfile(userId: String): State<User?> {
return produceState<User?>(initialValue = null, userId) {
value = repository.fetchUser(userId)
}
}
@Composable
fun ProfileScreen(userId: String) {
val user by LoadUserProfile(userId)
when (user) {
null -> LoadingState("Loading profile...")
else -> ProfileCard(user!!)
}
}
```
**Visual pattern**: Async operation → state updates → UI reflects changes
**Use for**: Convert Flow, LiveData, callbacks into Compose state
**Lifecycle**: Coroutine cancelled when composable leaves composition
For Kotlin-specific state patterns (StateFlow, sealed classes), see `kotlin-expert`.
## State Hoisting
Move state up to make composables reusable:
```kotlin
// ❌ Stateful - hard to test, can't control externally
@Composable
fun BadSearchBar() {
var query by remember { mutableStateOf("") }
TextField(value = query, onValueChange = { query = it })
}
// ✅ Stateless - reusable, testable
@Composable
fun GoodSearchBar(
query: String,
onQueryChange: (String) -> Unit,
modifier: Modifier = Modifier
) {
TextField(
value = query,
onValueChange = onQueryChange,
modifier = modifier
)
}
@Composable
fun SearchScreen() {
var query by remember { mutableStateOf("") }
Column {
GoodSearchBar(query = query, onQueryChange = { query = it })
SearchResults(query = query)
}
}
```
**Principle**: State up, events down
- State: `query: String` (read-only parameter)
- Events: `onQueryChange: (String) -> Unit` (callback parameter)
## Recomposition Optimization
### Visual Usage of @Immutable
Use @Immutable on data classes passed to composables:
```kotlin
@Immutable
data class UserProfile(val name: String, val avatar: String)
@Composable
fun ProfileCard(profile: UserProfile) {
// Only recomposes when profile instance changes
Row {
RobohashImage(robot = profile.avatar)
Text(profile.name, style = MaterialTheme.typography.titleMedium)
}
}
```
**Visual effect**: Prevents recomposition when parent recomposes with same data
**Pattern**: Mark parameter data classes as @Immutable
**Note**: For Kotlin language details on @Immutable, see `kotlin-expert`
### Stable Parameters
```kotlin
// ✅ Stable - won't trigger recomposition unless colors instance changes
@Composable
fun ThemedCard(
content: String,
colors: CardColors = CardDefaults.colors(),
modifier: Modifier = Modifier
) {
Card(colors = colors, modifier = modifier) {
Text(content)
}
}
```
For @Stable annotation details, see `kotlin-expert`.
## Material3 Theming
All shared composables use Material3 for consistency:
```kotlin
@Composable
fun ThemedComponent() {
val bg = MaterialTheme.colorScheme.background
val fg = MaterialTheme.colorScheme.onBackground
val primary = MaterialTheme.colorScheme.primary
Column(
modifier = Modifier.background(bg)
) {
Text(
"Title",
style = MaterialTheme.typography.headlineMedium,
color = fg
)
Button(
onClick = { /* ... */ },
colors = ButtonDefaults.buttonColors(containerColor = primary)
) {
Text("Action")
}
}
}
```
**Principles:**
- Colors: `MaterialTheme.colorScheme.*`
- Typography: `MaterialTheme.typography.*`
- Shapes: `MaterialTheme.shapes.*`
### Theme Detection
```kotlin
@Composable
private fun isLightTheme(): Boolean {
val background = MaterialTheme.colorScheme.background
return (background.red + background.green + background.blue) / 3 > 0.5f
}
@Composable
fun ThemedIcon() {
val isDark = !isLightTheme()
val tint = if (isDark) Color.White else Color.Black
Icon(Icons.Default.Face, null, tint = tint)
}
```
## Custom Icons: ImageVector Pattern
Amethyst uses ImageVector for multiplatform icons.
### roboBuilder DSL
```kotlin
fun roboBuilder(block: Builder.() -> Unit): ImageVector {
return ImageVector.Builder(
name = "Robohash",
defaultWidth = 300.dp,
defaultHeight = 300.dp,
viewportWidth = 300f,
viewportHeight = 300f
).apply(block).build()
}
```
### Building Icons
```kotlin
fun customIcon(fgColor: SolidColor, builder: Builder) {
builder.addPath(pathData1, fill = fgColor, stroke = Black, strokeLineWidth = 1.5f)
builder.addPath(pathData2, fill = Black, fillAlpha = 0.4f)
builder.addPath(pathData3, fill = Black, fillAlpha = 0.2f)
}
private val pathData1 = PathData {
moveTo(144.5f, 87.5f)
reflectiveCurveToRelative(-51.0f, 3.0f, -53.0f, 55.0f)
lineToRelative(16.0f, 16.0f)
close()
}
@Composable
fun CustomIcon() {
Image(
painter = rememberVectorPainter(
roboBuilder {
customIcon(SolidColor(Color.Blue), this)
}
),
contentDescription = "Custom icon"
)
}
```
**Why ImageVector?**
- Pure Kotlin, no XML
- Works on Android, Desktop, iOS
- GPU-accelerated
- Type-safe
### Caching Pattern
```kotlin
object CustomIcons {
private val cache = mutableMapOf<String, ImageVector>()
fun get(key: String): ImageVector {
return cache.getOrPut(key) {
buildIcon(key)
}
}
}
@Composable
fun CachedIcon(key: String) {
Image(imageVector = CustomIcons.get(key), contentDescription = null)
}
```
For detailed icon patterns, see `references/icon-assets.md`.
## Common Visual Patterns
### State Visualization
```kotlin
@Composable
fun DataScreen(uiState: UiState) {
when (uiState) {
is UiState.Loading -> LoadingState("Loading...")
is UiState.Empty -> EmptyState(
title = "No data",
onRefresh = { /* refresh */ }
)
is UiState.Error -> ErrorState(
message = uiState.message,
onRetry = { /* retry */ }
)
is UiState.Success -> ContentList(uiState.items)
}
}
```
**Components** (all in `commons/commonMain`):
- `LoadingState` - Progress indicator + message
- `EmptyState` - Empty message + optional refresh button
- `ErrorState` - Error message + optional retry button
### Relay Status (Amethyst Pattern)
```kotlin
@Composable
fun RelayStatusIndicator(connectedCount: Int) {
val statusColor = when {
connectedCount == 0 -> RelayStatusColors.Disconnected
connectedCount < 3 -> RelayStatusColors.Connecting
else -> RelayStatusColors.Connected
}
Row(horizontalArrangement = Arrangement.spacedBy(8.dp)) {
Icon(
imageVector = if (connectedCount > 0) Icons.Default.Check else Icons.Default.Close,
tint = statusColor,
modifier = Modifier.size(16.dp)
)
Text(
"$connectedCount relay${if (connectedCount != 1) "s" else ""}",
color = MaterialTheme.colorScheme.onSurfaceVariant
)
}
}
```
**Visual mapping**:
- 0 relays → Red + X icon
- 1-2 relays → Yellow + Check icon
- 3+ relays → Green + Check icon
### Placeholder Pattern
```kotlin
@Composable
fun PlaceholderScreen(
title: String,
description: String,
modifier: Modifier = Modifier
) {
Column(modifier = modifier) {
Text(title, style = MaterialTheme.typography.headlineMedium)
Spacer(Modifier.height(16.dp))
Text(description, color = MaterialTheme.colorScheme.onSurfaceVariant)
}
}
// Specific implementations
@Composable
fun SearchPlaceholder() = PlaceholderScreen(
title = "Search",
description = "Search for users, notes, and hashtags."
)
```
**Pattern**: Generic composable + specific wrappers with preset text
## Performance
### Avoid Unnecessary Recomposition
```kotlin
// ❌ Bad - recomposes on every scroll
@Composable
fun BadButton(scrollState: ScrollState) {
if (scrollState.value > 100) {
Button(onClick = {}) { Text("Top") }
}
}
// ✅ Good - only recomposes when visibility changes
@Composable
fun GoodButton(scrollState: ScrollState) {
val show by remember { derivedStateOf { scrollState.value > 100 } }
if (show) {
Button(onClick = {}) { Text("Top") }
}
}
```
### Lazy Lists
```kotlin
@Composable
fun FeedList(items: List<Item>) {
LazyColumn {
items(items, key = { it.id }) { item ->
FeedItem(item)
}
}
}
```
**Key principle**: Use `key` parameter for stable item identity
## Bundled Resources
- **references/shared-composables-catalog.md** - Complete catalog of shared UI components
- **references/state-patterns.md** - State management patterns with visual examples
- **references/icon-assets.md** - Custom ImageVector icon patterns
- **scripts/find-composables.sh** - Find all @Composable functions in codebase
## Quick Reference
| Task | Pattern | Location |
|------|---------|----------|
| Reusable UI | State hoisting | commons/commonMain |
| Simple state | remember { mutableStateOf() } | Composable scope |
| Derived state | derivedStateOf { } | remember block |
| Async → state | produceState { } | Composable function |
| Custom icons | roboBuilder + PathData | commons/icons |
| Loading/Error | LoadingState, ErrorState | commons/ui/components |
| Theme colors | MaterialTheme.colorScheme | Any @Composable |
| Navigation | Delegate to platform expert | amethyst/, desktopApp/ |
## Common Workflows
### Creating a Shared Component
1. Start in `commons/src/commonMain/kotlin/.../ui/components/`
2. Use Material3 primitives only
3. Hoist state (parameters for data, callbacks for events)
4. Add modifier parameter
5. Use MaterialTheme for colors/typography
6. Test on both Android and Desktop
### Converting Existing Component
1. Read current implementation in `amethyst/` or `desktopApp/`
2. Identify pure visual logic (no platform APIs)
3. Create in `commons/commonMain` with hoisted state
4. Replace platform implementations with shared component
5. Keep platform-specific wrappers if needed
### Custom Icon
1. Export SVG from design tool
2. Convert to PathData using Android Studio
3. Create icon function with roboBuilder
4. Add caching if generated dynamically
5. Wrap in @Composable for easy use
### Navigation (Delegate)
For navigation patterns:
- Android bottom nav → `android-expert`
- Desktop sidebar → `desktop-expert`
- Multi-window → `desktop-expert`
## Related Skills
- **kotlin-expert** - Kotlin language aspects (@Immutable details, StateFlow, sealed classes)
- **android-expert** - Android navigation, platform APIs
- **desktop-expert** - Desktop navigation, window management, OS specifics
- **kotlin-coroutines** - Async patterns, Flow integration