smithery-ai / unicorn-or-bust
Install for your project team
Run this command in your project directory to install the skill for your entire team:
mkdir -p .claude/skills/unicorn-or-bust && curl -o .claude/skills/unicorn-or-bust/SKILL.md https://fastmcp.me/Skills/DownloadRaw?id=26
Project Skills
This skill will be saved in .claude/skills/unicorn-or-bust/ and checked into git. All team members will have access to it automatically.
Important: Please verify the skill by reviewing its instructions before using it.
Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression.
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Skill Content
--- name: unicorn-or-bust description: Start the Unicorn or Bust game. Use this skill when a user wants to play the Unicorn or Bust game - a choose your own adventure game where you play as a startup founder navigating challenges to build a unicorn. The game is powered by the unicorn-or-bust MCP server with dynamic challenges, resource management (runway, morale, product, investor hype), and stat progression. mcpServers: - https://server.smithery.ai/@smithery/unicorn/mcp --- # Unicorn or Bust A choose-your-own-adventure startup simulation game where players navigate challenges as a founder trying to build a unicorn company. ## Game Overview The player creates a founder character with: - **Founder Name** - Funny/satirical names work best (e.g., "Russ Hanneman", "Clark Zuckberg") - **Pitch** - Hilarious one-liner startup concept - **Archetype** - Character type (e.g., "The Hustler", "The Visionary") - **Archetype Stat** - Core strength: `technical`, `hustle`, or `credibility` - **Fatal Flaw** - Character weakness that can trigger disadvantages ## Gameplay Flow ### 1. Start the Game Call `start_game` with founder setup and the first challenge. It's useful to ask the user for their character name and one-liner. If user does not respond, make up something creative and funny. ### 2. Play Turns Call `play_turn` for each player decision. Do NOT describe next challenge options in your text — they appear in the UI. Only narrate what happened. ## Resource Management - **Runway** - Cash available (always visible) - **Morale** - Team morale (unlocks month 3) - **Product** - Product market-fit (unlocks month 5) - **Investor Hype** - Investor interest (unlocks month 7) ## Game End Condition Stop calling `play_turn` when the game ends (omit `nextChallenge` in the final turn). ## Key Principles - **Keep text concise** - UI shows options and stats, focus your narration on story/consequence - **Make choices matter** - Outcomes reflect the chosen path and trigger consequences - **Escalate challenges** - Increase difficulty as months progress - **Use the flaw** - Trigger the founder's fatal flaw strategically for drama - **Balance risk/reward** - Create meaningful dilemmas with tradeoffs